Introduction
Before the material plane was, there was nothing.
Devoid of all except whispers of what could be, nothing stirred. Eons passed in rigid absence, the only law being the denial of all things.
And then, there were two.
Born in an instant, these existences had hardly beheld the space they inhabited when they reached one another.
Then, there were none.
Their collision first filled the great space with weave, then light, then matter. Violent creation spread across the expanses of infinite emptiness, and then fractured it. Thus, the realms were born.
First, the boundary of all.
Second, the chaos of power and ungoverned existence.
Third, the aspects of origin.
Fourth, the realization of possibilities.
And Fifth, the core of all.
Faltaur.
---
In a world as vast and volatile as Faltaur, destiny is rarely a straight line. What begins as a simple contract for a group of wandering seekers is often merely the first thread pulled from a much larger tapestry of shadows.
From the bureaucratic spires of Eissentam to the iron-fisted theocracies of Leon, these unlikely allies find themselves drawn into a web of ancient rivalries and modern conspiracies. Whether they are unearthing twisted experiments in the damp underbelly of a city or outrunning the relentless agents of a hidden powers, their journey is no longer just about the next payout. It is about surviving a shifting landscape where the gods themselves are taking notice, and the stability of nations hangs by a single, fraying thread.
In the face of an encroaching upheaval, will these heroes be the spark that ignites the coming war, or the only force capable of holding the world together?